I downloaded this and did a quick forgethrough, I gotta say this is probably the best Reach Map currently on forgehub. It looks amazing, every...
The first Reach map by Cosmic Rick... I've been waiting for this (not to sound like a stalker or anything <.< ... hehe). Looks outstanding I...
This reminds me a lot of the Modern Warfare 2 campaign mission where you raid that oil rig and try to free the hostages. It would be really cool...
whoa... that is a pretty epic center structure. Also the plower-thingy is pretty cool as well. The only thing that I don't absolutely love is the...
As you may or may not be able to tell, I am white... and not necessarily a huge fan of it >.<
you have a good point on the comparisons to SWAT... perhaps something like 120% to 150% damage resistance with no shields may help that a bit. Its...
Its funny, I was actually planning on doing this myself. But if it helps to bounce ideas around, I'll tell you how I've thought about it so far....
I would make a High School of the Dead-type infection map. Humans spawn in a large school. Human spawn points will all be in different parts of...
I like this map... very well put together... but i'd like to see another Conker Live and Reloaded remake... maybe Fortress Deux? just a thought
Indeed, my friend
I DLed this last night and played a few customs with friends and i got to say this map is awesome. 2v2 Team Snipes is by far everybody's favorite....
looks pretty good, lol i can see how it resembles a crack house. all dark and gloomy and what-not. not bad 4/5
wow great idea. looks really fun. I especially like the use of teleporters and Firebomb grenades. very original, 5/5
wow what a great idea! very original... I'm going to download fo sho!
wow i didn't know this was posted here, i had played it cuz it was on my friend's fileshare but yeah it's really great. Fantastic job 100,000,000/5
from what i can tell from your 5, count em', 5 pics it looks pretty plain-jane... needs some more cover, better interlocking, this map needs alot...
Looks alright, thats saying alot as for what i can tell, you didn't interlock anything but i still agree with others when i say that gameplay...
I agree with "The T in Teabag", needs more flow. when making an MLG map, gameplay flow and a well balanced system of spawns and weapon plaecments...
wow i wonder why i never thought of redoing foundry to make it MLG pro... probably cuz it wouldn't have come out near as good as you've made it......