My design of implementing forgable water isn't the only way. There are really a large number of ways that this could be implemented, granted a...
This is a great post. I really like the switch idea. However, since it's based on range, you could call it "Proximity Switch" or "Proximity...
If you read my post on b.net, you'll find that my design for Forgable Water does indeed allow for water to be created as objects. It's very cool....
Hi Forgehub Community. I made a thread on b.net about an idea I have for the next big thing for Forge and Forgers. Forgable Water. I won't bother...
So it looks like this is my short lived quarterly post. Glad to see that more people have come to Forgehub, the awesome site that it has become,...
"Too bad the Avalanche boxes look ugly." - Mortarion QFT lol.
I'm following up on over a month of inactivity and thought since ForgeHub has gotten many new users after bungie re-did their map forums, that I...
We thought about blocking off the mancannons, but they work so good with the map. We tested a few scenarios, one with them blocked and one without...
This map has sexy written all over it. Incredible design and looks like it is also a fun map to play on. Great job!
First off thanks for the initial feedback :). The map name comes from its definition "a strong, wavelike, forward movement, rush, or sweep"....
Surge - Youtube Video! Surge Created by XIx Rapture xIX and DarkSp4rt4n333 Supported Gametypes: Team Slayer, Rumble Pit, Team Snipers, Team...