[IMG] I know I said my last map might be my last, but I already had the idea for Orbital and had some free time. So this is Orbital from the...
Ultimatum 2.0 [IMG] ***UPDATE*** I have now fixed the parts of the map that were escapable before. I used a fence box from another part of the...
Apollo Square By: UR MAST3R Description: Well after 3 months and hundreds of restarted rounds i'm finally done. Apollo Square is an...
Overpass By: UR MAST3R Description: Overpass an asymmetrical map designed for any gametype. It works particularly well with 1 Flag CTF and 1...
What are your thoughts about mods in Halo 3? Many of you have probably seen the mods popping up on the Bungie forums. As of right now it can only...
Ghost Town By: UR MAST3R Description: Ghost Town from the upcoming Legendary map pack comes early. I made this based off of the pictures that...
Anyone getting this game? It's third person shooter based on two man tactics. It has splitscreen as well as online co-op. It comes out March 6,...
Hey guys. I'm The Dew but i'm usually referred to as UR MAST3R, since that's my gamertag and my username on other forums. I've been around...
Scopius By: UR MAST3R Description: Scopius is a symmetrical three leveled map. My friend said it looked like a combination between Prisoner and...
Twilight By: UR MAST3R, Zetal and Doublekill222 Description: Twilight is an unique standoff map designed for large scale battles. A banshee sits...
Outskirts By: UR MAST3R Description: One of my favorite maps in halo 2's campaign was outskirts. I always pictured it as a great multiplayer map....
Complex By: UR MAST3R Description: Two 3-level symmetrical bases interconnected by various tunnels and walkways. There is a tower in each of the...
Divided By UR MAST3R Here's a symmetrical forge map that i made for Foundry. There's a tunnel system that leads from base to base so you can...