Buddy Jumps submitted a new map: Wrong Turn - Adventure map that plays with light and shadow in an interesting way. "Your car starts to slide on...
Buddy Jumps submitted a new map: Honor - Aesthetical building in the desert made with one core principal of aesthetics in mind: Symmetry....
The Evolution of Linear Infection Maps I know, this title seems to sound very highfaluting and anticipating. Likewise it comes from a guy that...
Buddy Jumps submitted a new map: TEMPLE OF DOOM - Try to find a safe way to the idol at the end! Adventure map playable with up to 12 players......
I am trying to make an objective gametype, in which the game ends after everyone (Everybody is on the same team and has got one life) died. There...
Buddy Jumps submitted a new map: Archaeology - An archaeologist gets trapped in the jungle... Can he find a way out? 8th August, 1905: The...
Buddy Jumps submitted a new map: Mastery - A few of the hardest jumps on H2A packed into a fair and aesthetical obstacle course. Sweet jumps!...
Buddy Jumps submitted a new map: OSNOS - A secret lays beneath this temple... Discover it! A secret lays beneath this temple... Discover it!...
Have you guys seen the new surprising IP 'For Honor' from Ubisoft Montreal at E3? For Honor is a fast-paced, competitive experience mixing...
Buddy Jumps submitted a new map: Aconcagua - Two player cooperative puzzle map Struggle along this ancient temple structure with your companion...
Hello everyone, this is a map I've been working on lately. I want to craft it for HCS 3 although I'm new to forging competitive maps. I would...
Your view about this Map?
Hey there, forgers. Do you know the situation in H2A when you made a great map, but it would always crash when being played with a larger lobby?...