Is this worthy of a thread? We'll let the mods decide that it is, indeed, worthy of a thread. They'll make the right choice, I'm sure. This can...
What's up Forgehub! I am a long time member of the forge community, but I am also a competitive Trials player (ISpeedrunNaked). Me and a couple...
I found this to be the most helpful guideline I have yet to find, and I figured other forgers would find it helpful as well....
I figured since this is map design discussion, this was the appropriate place. What is your favorite map from any FPS, and why? (geometry,...
In light of a recent Octagon map pack, I decided to take my swing at an Octagon shaped design with cover and height variation. There is...
Is Halo Waypoint the only way I can access my recent screenshots/fileshare? I would like to update one of my maps, but it won't let me access any...
This is basically Forgehub for Quake. There are hundreds of maps for people to study and take inspiration from. ..::LvL - Quake 3 Arena Maps...
Anyone know of any other forging websites that are popular? I would like to check out some other sites.
Angst is a room based asym designed for 1v1, 2v2, and small FFA. Quotes from people who have played Angst: "I've been Angstious to play this."...
Worthy is a four-tiered, four-room, asymmetrical map. I can write about my inspiration behind this map, what my goals were while designing this...
Worthy is a four-tiered, four-room, asymmetrical map. This is the 7x7 contest submission version. Competitive version coming soon... Blue Room:...
So I was just forging like a beast on a sure to be FHF, and I was disconnected from XbL. I thought to myself "it's kool, max will just save and...
NOTE: This map was made a year ago. Annex is an inverse symmetrical floating map designed for MLG Oddball. The main idea I had for Annex was...
Arcade is a warm up map that is basically four circles connected in the center. It is made of tunnel larges, struts, and braces to give it a...
Terrace Terrace is a small, vertical inverse symmetrical map designed for competitive gametypes. Camo spawns top middle, Evade spawns bottom...
Please delete thread.