If by "completely change" you mean change it back to how it was for Halo CE-3 (in the sense of one constant speed for all players, at all times)....
So surely you can accept that, in its current form, it DOES have these issues? A modified version such as that would indeed help the issue in some...
Notice how retreat and engagement aren't mutually exclusive. Moving to a better position whilst still looking at your opponent, firing if...
And again, its not the speed, its the nature of the mechanic. If everyone moved at sprint speed the whole time it'd just be like quake. The issue...
Fenix, how can you not appreciate the difference a kill can make? Even then, you describe one single encounter. What if that happens multiple...
Wait, is that compared to ZB Reach DMR? I wouldn't even need to see numbers to feel confident that vanilla Reach's DMR kills slower than Halo 4s....
Yeah, fair point on the MLG/KC specific thing, didn't think of that.
Indeed. A huge assumption. I know the point with MLG was that KC made the decision. I'm just saying that the issue that the guy was criticizing...
I'd assume, since the question is about playing and forging, OP excluded CE and 2 for their lack of forge.
Look, I feel like this has gotten off topic here. You originally complained that he grouped Reach and Halo 4 in terms of sprint. I explained the...
I don't really know what to tell you. You're right, it isn't stated, but I genuinely can't think of anyone else who hasn't understood the context...
This post was made in a forum discussing MLG/MLG style competitive gametypes. It is out of context here, and that was actually stated when he was...
Then they face the same problem as Harvest. Designing maps for 6v6 seems really odd when the vast majority of actual Halo is formed of 4v4 or 8v8...
It's not that. It's that the map compliment already did more for BTB at release, in terms of average quality as well as quantity, and yet only...
WWWilliam: He addresses it as if everyone had sprint because he's talking about MLG specifically, so it's a valid assumption for the purposes of...
I was going off your point about it being natural for FPS games, rather than talking about Halo specifically. If I misinterpreted then sorry. My...
They look pretty large scale :(. Hope I'm wrong on for at least one.
"Natural" is a completely arbitrary term when applied to sprint in balance terms. How is it "natural" for FPS games to have sprint, because other...
But surely that's totally contrary to your argument. Requiring skill to fight against it rather than to use it makes the problem even worse,...
It's still undeniably an advantage, one that you'll benefit from on some level even if you're not good with it. One that is gained by nothing more...