If FH has become more lenient, then they haven't made that clear at all. And his poor attempt to veil is evidence he knows they haven't. I don't...
That you might be hypothetically referring to in this thread... Anyone not a friend of the moderators or not connected with the tops of FH would...
Again, I don't think that question is valid. I don't believe it is either one or the other. In my first example, I developed the elements to the...
Penny Arcade's Extra Credit Season 2 episode 16 talks about graphics v aesthetics and in the process helps define aesthetics in the context of...
I agree with both of you. play is king. but i can't stand how people use that mantra to excuse their lack of artistic talent or laziness in making...
Is this website of yours affiliated with bungie, Microsoft, or 343i? *noticing the credits at the bottom of your page*
I agree to a point. I don't enjoy FC3 game play much, and from what I have read on the forums the FC3 spawn engine is quite different from that of...
You just described the term "immersion", and it is critical. However, for some people, it is easy even with no cohesive aesthetics (don't ask me...
And now there is the FC3 map editor.....
The only thing I think about is the last Reach map I never finished because Halo 4 came out... It was turning out to be the best map I had ever...
I disagree with his premise that aesthetics shape and will always shape any structure. That simply isn't true. Aesthetics provide structure with...
but he is our crack head.... well i think the rest of us saw this coming... Edited by merge: So to the topic, he may have some valid points,...
hahahahahahahahahaha this is too funny
By design, players will always spawn far away from the enemy every time. There are no tools available to us to stop this from happening. The...
zones won't help the spawning be random around the map, which is what he wants. He understands the problem correctly - the Proximity Enemy...
no......
I would say that if I felt the way he does i would just go back to Reach and when the TU comes out treat it and evaluate it like a whole new game....
I see two issues in your question, not sure exactly which or if both apply. first, ducains' video teaches how to move blocks up and down in tiny...
I recommend builder's triangle. If that doesn't work, try the round-a-bout...
I thought that momentum had nothing to do with the teleporters, but was direction relative to the map only. Are you saying you can have a...