Yeah that gametype was in Unreal Tournament and was called Flag Push to where the enemy's flag spawned in your base and you had to "push" their...
Well any map worth making has to be atleast a 4v4 or regicide since that's the lowest-player-count gametype in halo 4 right now and making a map...
Very good point and nothing is going to be 100% on any remake with the forge we are handed. It seems like objects in forge have grown so big in...
Scaling the map up by 20% may not be a bad idea due to addition to sprint and longer range weapons more default (dmr over pistol). But banks are...
They are @ the tip but thank you or agreeing with me in the rest of the structure. So how would a "1v1 on its' side" be so much more helpful. I'm...
You're so sweet. :) I guess I'm not very useful and clearly have no idea what I'm talking about. I could of just kept quiet and let some other guy...
If the other remakes used them then I would try an use the "station, console," to make yours unique but still work the same. They look cleaner as...
Well, for one, the map is called hang 'em high but I was referring to the "tombstones" in the map. The blocks that all are around the map used for...
Those inverted "bank"s are a real turn-off. They don't resemble the original tombstones at all. I would of at least placed them upright, but...
Bases look pretty decent but how many players you going for? The distance between bases is very close, so close that both bases could be placed...
Beautiful Map... Nice job incorporating so much height variation while making it flow so smoothly. Great lines of sight, love the center floating...
How will you be judging, creativity, neatness, originality, accuracy,...? Kind of important note to be mindful of when designing. 1 & 1
Could you of not just of sent a pm to one of the admins instead of making a thread that is designed for spam.
Thanks for the help. You basically have to get very detailed with spawn zones and incorporating all tags where needed to make a map mostly...
I'm quick to abandon my map but I'm full of great ideas for maps, I'm just learning how to effectively apply them into forge. There is however...
All this advice is great and all, I do know there's a lot to be fixed. The biggest problem is actually 2 problems: 1.) The size of the map itself...
The map design is his and someone could take offense to that, even if it is to give him ideas but that seems a bit aggressive. You can paint a...
If you merge the wall collisiums just right, it gets rid of most of the black and all of the blue so most of the floor is white with some black...
My only question is why so many people remake maps from halo 2 & 3 that are already remakes from halo ce? Why not just say its a remake of the...
I really envy your work, great job. I find myself looking closely trying to figure out what combinations of pieces you used to pull off certain...