http://www.forgehub.com/forum/reach-competitive-maps/136831-gallant.html by Erupt
There are some well designed rooms with great geometry (custom room, camo room), and the rest feels like generic rooms for the sole purpose of...
Disappointing... Do you know if Nomad is a remake?
This map was not forged with MLG in mind, so splitscreen performance was not a priority. Because of that, I had more freedom with object use....
Okay, nevermind then. When you give a review, you should point out a map's strengths and weaknesses. Everybody has different opinions on what a...
Can you explain to me what kind of reviewing you will be doing? Are you going to go through the map explaining geometry and how it plays, or are...
Overdoziz is a noob, I agree. I appreciate the kind words. BUT I wouldn't rule out 4v4. Edited by merge: Halo 1 is map design is definitely...
So I got to walk around on this, and this is what I found that could use improvement. 1. In the room with the lift, you have more than enough...
I'm finna wait for the official thread to give your map an advertisement-like post.
I feel you. good call.
Thanks, man. It's a shame that you weren't there to see it improve and help test.
You must go to Red/Blue Room and use the ramps. The Rocket Room is designed to be a dangerous room for risk/reward purposes, and once you grab...
You should really update the participants. We are in the dark...
Worthy is a four-tiered, four-room, asymmetrical map. I can write about my inspiration behind this map, what my goals were while designing this...
You think to narrowly. I was talking about the style: room based I can look at a map and determine whether or not it peaks my interests....
Appreciate that. Weapons: Red Room: Sniper Rifle, Blue Room: Grenade Launcher, Green Room: Plasma Pistol, Gold Room: Rockets, Middle Platform:...
Lul what? There a problem?
Why did you address the look of the map as if it were the most important part? If you are going to leave feedback (borderline bashing feedback),...
I'm not going to leave feedback because it's hard to grasp the layout of a room based map from pics, but I will say this is my kind of map.
Listen to how many times he rhymes long a and short u, then subtly transitions to long a short a.