@Hulter and RIP: Thanks for the love. It surprised me that this was nominated as well. Thank you to FH as well.
Whoa, calm down. Way too open, no cover, and long sight lines correlate to each other, so you just said the same thing three times. "Gameplay...
Now I'm not much for sob stories, but I do know how disappointing it can be to never meet your expectations. I have finished about 10 maps on...
You have a terrible thumbnail for the map. The only reason that I clicked it is because I know you from Sozer. Your second pic with the teleporter...
When I described the map as a figure 8, I meant that the routes all have to cross the central area, it wasn't referring to flow. I'm sorry, I...
I hope that you realize that gameplay differs depending on the players style. You may have been lucky enough to get a lobby full of people who...
I would give the map one more direct access route, like a downward bridge in the center. Most of the fighting happens either across middle or on...
Now I don't know how exactly you want this to play, but I am a firm believer that any map, on any gametype, on any game should encourage constant...
I didn't even know Terrace was nominated. Thanks guys. Bishop has got some unique structures and I was a fan of Consecrate's design ever since...
It's limiting the amounts of designs possible, but that doesn't mean you can't create excellent maps with the designs possible. It just means...
You should have realized the limitations of the coliseum wall prior to contemplating a design. Your first design idea doesn't work out, and you...
Aesthetics are very important, but as you said, gameplay is king. I have seen many solid maps overlooked and many flashy maps with mediocre...
From the overview, looks oddly similar to a design I drew down today. Are you stalking me? The only problem I notice from the pics is the bases....
I know a lot of forgehubbers play competitively. Don't assume I have an ego because I'm from MLG. I'm sure the creator put a lot of time...
Forging looks great. Pallet changes from room to room are great for orientation. I am looking forward to original designs from you in the...
Actually it is brilliant. There is one variable to this contest: gameplay. Gameplay should always be number one, but very often people are...
texturing, coloring, and cropping options.
What would help this map a lot is a central atrium that each floor is connected to differently. When you go toward the center of the map, it's...
Consecrate Designed by Menotyou Forged by DHG Redemption
Damnation's "pit" was the focal point of the map, meaning that it can be seen from all angles. Having a long, straight LoS down a long, straight...