Thanks brox. The steep curved hallways are my favorite feature - I've never seen dishes used that way and it just feels cool going around on...
I just have a creative streak in general. Ever since I was a kid I've always been creating something. Over the years at various times I've been...
Eh. You're right that it's hard to do, but it puts a premium on size (basically giving a leg up to someone just for building larger), and since...
HA I would, but my girlfriend is getting back from being out of town for a week the day before - I really doubt she's going to let me even touch...
Thread bump for Lynx's new rules clarification (see first post) and, ahem, the SECOND OFFICIAL CONTEST SUBMISSION, awwww yeah.
Yeah, I noticed the same damn thing after I made the video, though I had never spotted it while forging or in a million playtests - go figure!...
Thanks for checking this out man, you have a great eye for aesthetics so your compliments regarding that are particularly appreciated! Regarding...
[IMG] Curvature is my attempt to realize a somewhat covenant-esque architecture in forge. No, it's not all purple and alien-looking, but it...
It's probably not possible. You could try to fake it with a combination of min/max and spawn settings (e.g. spawn at start = yes with respawn...
Map name: Curvature Creator: Nutduster Picture: [IMG] DL link:...
Beside the point. The point is, a fixed spawn system would never allow them to spawn behind you like that, and High Ground had a dynamic one that...
My map is 95% ready. I just want to test it a few more times to be certain, but I'm fairly confident that it doesn't need any more changes.
That's not quite true. The game would still spawn the other team in the back of the base if your team was mostly located around the wall and the...
Sword Base isn't "completely broken." It's a fine map with a couple of problem spots (mostly yellow lift room). This laundry list of changes...
I think for the time being I'm going to roll with across-the-board static for team games. What I've done is diversify the starting spawn areas...
Ah, I gotcha now. I think that won't work for this particular map, but it's a good suggestion in general. And I agree about The Spire. It seems...
I'm not quite sure what you're suggesting. Are you saying to make two different static systems? How would they be different from each other? A...
Take it up with MLG. I don't have a dog in that fight. Anyway I think you're getting too hung up on the spawn trapping aspect - what is really...
That's not wholly true anyway (arena maps are symmetrical and almost always use dynamic spawning, outside of objective games which they are poorly...
Alright, so I just got done forging a map primarily made for asymmetrical objective games like one flag. However, it will support every main...