this would be fun, but it wouldnt be much like l4d at all. the challenge of l4d is the huge amounts of zombies, their special abilities, and the...
just ignore those comments and pay attention to the good ones. its not that hard. and even in december, most posts were spammy. you should have...
that would be called CoD: WaW
well, i have some predictions based on the trailer. first, it said somethin like "there cannot be revolution without a revolutionary action." and...
of course sandbox is great, its awesome bungie made a map like it. but the walls are just stupid. why would they do that when they know people...
why is this thread still open?
but if you want a large map that takes up all of the crypt, it would be impractical to do that, it would waste too much budget and items.
the background is sick, and the lighting as well. yes, the glare does detract from the shot a bit, but not too much.
i like good old IE. it works, theres no problems.
i dont think it was his/her goal to spread their AIDS to an unsuspecting victim. probably just some douchebags thinking they're cool as ****....
he's not talking about the item "wall". he's talking about the actual walls of the crypt, and how they are convex. i agree. that probably...
no, it doesnt work 100 percent of time. i usually just keep some items that wont require interlocking. but you can interlock the defaults anyway....
you could just change it in the lobby to respawn at 10 seconds if you know it will fall frequently.
why yes. yes i do.
yeah its gotta be a wraith turret. you sit down in a shade, so his legs would be bent.
it seems you like bumping your threads... thats not good. but about the screenshot, its decent. it seems like the generic sandbox effect, just...
it doesnt look like a turret to me. it almost looks like a ghost got flipped and some of it disappeared, but no, that cant be it... i dont know....
who doesnt know billy joel? oh crap youre right. i looked the first three pages and i didnt see it... sorry.
duke nukem. always bet on duke. always.
you can, but its not practical. you would waste a lot of budget and items on a floor that isnt completely smooth. the ground level is much more...