Looks like you put a lot of thought into it, and I like the basic design. I wouldn't mind downloading it and checking it out.
Did you move or delete all spawns and all starting spawns? Do all your gametypes have spawn points and starting spawns inside the map? Seems...
Who discovered this, do you have a link? That's freaking hilarious, considering that I am currently building on a canvas somebody made where they...
No, it's a three story elevator that automatically goes up periodically, and there's always a platform at all three levels. You stand on the...
You could try something elaborate with switches, but I think a simple grav lift system would be more elegant. Maybe a grav lift each on the...
I've had this problem with other objects, usually when they are merged. What I have done is spawn another thing of the same type, go into its...
This was a rumor that I don't think reflects reality. It works inconsistently at best, even according to the person who first came up with the...
I don't think we'll see this in Halo 3 - maybe in Halo 4 or whatever comes after ODST - but my ideal version of Forge would be a more robust...
Very good idea - someone should test this, I'd be very curious to know the outcome. I'm working on a map now where I think OLN is going to be an...
I tried to do this a while back and ditched it. I found that first of all it was tedious and difficult to block off the cliffs - I imagine...
This thread dates back to March 1. I only happened on it because it's in the map database.
Are there spawn points on this canvas? I downloaded this last night and started using it, then realized I couldn't find the default spawns...
Are there are outside map areas that are particularly useful? I am intrigued by this in general but everything I've read indicates that usually...
It's a kind of retarded joke. My original map with a single big wire spool ramp was called Wirerollers Inc. - intended to imply that you're...
Hi all - this is my most recent forged map, and what I think is my strongest yet. It gains strength by cannibalizing the best ideas from a couple...
I am pretty obsessive about keeping players in my maps. This is caused in no small part by the efforts of my friend Scott, who is a veteran...
Awesome tip. I must play with this.
What you're describing is not even neutral assault, it's turn-based (asymmetrical) assault with one bomb. I'd suggest to give your map a standard...
Ah god, if only I had known about this when I was skimping and saving on my already-created maps. Nonetheless this is awesome, thank you very much...
If we punch at the same time, sure. It would be a better system than the health-based thing because if they're trying to compensate for lag, the...