Yeah, someone else made it. OT: Do you guys have any more pictures? I've looked at all the ones already. How about you guys trying the build...
I wanted to know, do you have any plans for making maps? I honestly think you're one of the best map makers out there, and I think you should...
I know.
Well, here are a few suggestions: A - Make a gravity lift merged through the floor (so it can be indestructable, but you don't have to) spawn at...
What that says, pretty much sums it up.
There is so much I disagree with you. Switches help so much. Now, there is a lack for switches, and they have made amazing things. I still only...
Rivalmass and MasterDebaytor, I don't mean to sound like a little retard, but I would appreciate being one of the testers.:embarassed:...
I think people should start posting more switches. That has to start off with ideas, though. Post them here!
Hang on, that relates to the storyhow?
Well, me, and my friends, when we play custom games, we just never play competetive. Whenever we do, it's only one map that, currently, I don't...
When you next get on to check this, I want you to post the progress of your map, and then get started working on it again. I can't wait until this...
Very nice. You say you're not too good, but I think your pretty good. Only problems would be the interlocking and/or merging. You would be the...
It's pretty fun, I really liked the third level the best. So challenging, with so many jumps! Does this play with more then one person?
Very, very fun map to play. I like your idea of the spectator room (I have had this idea before, but you implemented it well). It is actually one...
It plays for duck hunt pretty well, but there is nothing really special about it. Make a V2 and it's a must download.
More description, PLOX
I just can't think of an idea. At all...
If anyone doesn't understand my question, would it be possible to push a crate through the teleporter by putting custom powerups and pressure on it?
Even if it is extremely simple, there are some switches that are simple just not thought of yet. Look at Gravity Well. Not too hard, but still...
Switches are amazing. Definitely a must, I always look for switch maps first. Then comes competley detailed structures.