Re: Arcadia [Map outside the boundaries of Standoff in the sky] Ditto to all the above. Looks good. I saw flags in the pics. Is this map set up...
Re: Gradient - A completely unique map? Holy. Crap. I haven't tried doing the interlocking objects technique yet, but if I understand it...
Re: [ Tomb ] Are there 4 rounds like the default One Flag? It might get confusing if players have to shuffle teams each time a round starts. If...
Re: Fiesta Hill v2 - Most Insane KoTH map... Ever... - Second Map on Forgehub The idea itself is nothing new, but it might be fun for a while if...
Re: Aesthetic Mini-map - TX2A Heavy Assault Mech Very nice. Ever think about staging a pic with rockets flying past like it's shooting at...
I think you read that wrong. He meant he's taking out the two single boxes and putting in one double box. But yeah, there was a better way to say...
I had an idea for a multi-flag CTF game that was set up to mimic a neutral flag game. Both teams would spawn in one of the locker rooms or side...
Or lower player damage.
Re: Red Dawn - First Map on Forgehub - Lots of Pics Ugh, do you need to quote the whole post? At least delete the pics from the quote. Way...
I could have used this technique last week, before I built a "floor" out of double boxes. Ugh, I may have to redo that whole map now. Anyway, nice...
I don't mean to be a jerk, but the thread is Forge Object Wish List. I think jetpacks and healing guns are not in that category, but I'm glad...
Re: Complex N-39 Indoor battleground / All gametypes. I've actually played some games here with Neverless and a few other people. In my opinion,...
I've always liked the "fast" games from Halo 2 (One Flag Fast on Lockout FTW!). I'm also a huge fan of "Flag at Home to Score," because it adds...
You might have to lower damage resistance so that players are more vulnerable to exploding power drains. Hopefully doing that will increase the...
Wow, el megapawn, where do I start? First, I agree with everything you said. I've considered starting a thread like this and it would have...
I think I was unable to blow them up with weapons with 0% damage. I can't remember, but I think melees were ineffective as well. And yeah, 200%...
Re: Singularity - A Donut Original I finally got a chance to fly through the map in Forge and I have a few concerns. First, nice map. I like the...
Exactly. And the more powerful the weapon, the more vulnerable you need to make it. There needs to be a risk/reward trade off. "Do I go down that...
I tried this once a while ago, and had a lot of problems so I gave up. I was actually trying to modify damage resistance to the point where a...
Use whatever you can for inspiration. Just make sure the map plays well and is fun. Those two things are second to none. Also, people probably...