i have a feeling ur idea might be the same that mine was before, we actually tried it and it phailed...2 different possibilities...then shock adds...
yea definately anyway so shock helped a bit yesterday and now the new version can be tested but its easily grenade jumped...and were at the 100...
thats intresting, but i dont think it would be good for the gametype we have setup...its really fun, but you cant ever really have no way to go,...
some maps include portable gravs for a 'force jump'. others also include a power drain as 'lightning', which can be VERY powerful, if well placed.
didnt work :O ill try to get grave in forge with me so he can try himself tho...
sarlacc is an intresting idea. jabbas palace is also known as the rancor pit, which we are doing already (mags is working on it)...the sandcrawler...
grave explained the trick and ill be trying it later today or tomorrow, hope it works. the bigger problem is blocking off the middle way, right...
squid, that is exactly what were doing but in a circle, under the bridge will prolly be like that too so far the 4 we have discussed are all on...
it goes along the same path as in AZN FTW's The Cellers path (not copied, it was just the best way). it includes a flamethrower! :O the problem i...
thats far better than most people say. V2 will probobly decrease the number of BRs by 2 or 4, but that also includes the 2 new ones placed inside...
nice. you know, you guys can actually make these things into playable maps in Jedi Academy. it seems to be a similar program, called GTK Radient,...
we have 15 teleporters, so thats probobly how were going to do it, find the most space we can make those 15 use (both bridge and pit) and make the...
i dont either really...id much rather have almost everyone have BR's then most people have AR's...its supposed to have a tactical feel
we might have a possibility were the player will have to wait approx 30 seconds every 10 seconds on the middle shield door, but it isnt tested yet...
just have to double post to make sure people can see this...remove if needed i guess so were currently working on 3 idea maps: Invisible Hand,...
intresting. i dont really remember much but its a good idea
idk...we could potentially get 1 map out every couple weeks, if we work hard on it...
Re: Insane/Shock's Star Wars Pack hm, can i get this moved to Forge Discussion? after talking with shock, we both think that everyone can know...
Re: Insane/Shock's Star Wars Pack mags89 SBG has joined the project, we might be including an updated version of his Mellennium Falcon, which is...
Re: Insane/Shock's Star Wars Pack cannot haz mustafar :( but the quotes are FTW...anyway i got an intresting idea kinda from klink of the Death...