No, nothing happens on Hornets or Banshees, however you cant shoot anything (HUH?)...you cant get thru the hole in the Scorpian (where the machine...
I've heard good stuff about this map, but im at the 100 map limit atm...if someone's playing, send me an invite...
also works with Prowlers, but its just a hole in the middle, kinda phail. the way the guy above me posted is the easy way that i knew...
or the enemy can bounce a grenade off the cieling, it works really well...
i think it was given to the guilders on the 1st, then posted on the 2nd...something like that...and yea its not as old as some thingz
yea, thats what he meant by -4 :squirrel_giggle: i was here the first day it was open to the public, so i guess its theoretically possible that...
you totally got lucky on that stick :squirrel_wtf: that was an 11-11 game all the way... :squirrel_shiftyeyes: probobly the best 1v1 ive seen...
theres no way in, but there is a sniper on instant respawn and no cover for the zombies! :D
you didnt notice any of my other 1166 posts? lol...
i have ti for 360 and play it occassionally.
Re: Traxus Co. v2.0 i just realized i have v1.7 and this says v2.0...did you make a newer version ever?
So I was browsing thru the old introductions when suddenly it hit me: I never introduced myself. (WTF?! :squirrel_wtf: ) Anyway, so I've been with...
what do you mean? we have a few pics of Duel of the Fates a couple pages back, and we're starting work on Invisible Hand now.
i believe i posted and rated. I'd just like to say this to people who have played this map and like it: Download it, rate it, post on it here AND...
could you explain about anything that makes this special? is it well balanced? innovative gameplay? very competitive? also, its Hangar, not...
yea :P i do have the soundtracks so i can send it to people with skype if you have it...prolly the best game ive had so far lasted exactly as long...
great :) you should try it when the Duel of the Fates music is playing, its pretty epic (yes we did this...kinda weird but it IS awesome)
Re: Pit Brawl yea, i know, that was actually what i was thinking first and then i thought they would make good cover too...in a way it could be...
i wouldnt make it linear, id say make the VIP have more than 1 possibility were to go, making it harder for the assassins.
Re: Pit Brawl ah well. i thought the dumpsters would be really useful when i placed them there but then when i tried to go there i could hide...