hmm, for team slayer? This is my list, although it'd be completely different for objective games (most notably High Ground would be near the top)....
damn rrod. no worries, im gonna do as much as i can to fix em all tonight tho. i had to take one of the vertical bridges out of A base, the one...
2 down 4 to go.. workin on the 3rd right now
I like the destination changes you made, it seems much more balanced now. Ill have to give v2 a DL and get some games on it soon. Great work, sir....
you can stop trying to break the map now, like I asked. Ill let you know when we're ready for you guys to have at it again.
Thanks Zombie, we popsted it just yesterday, shortly after that last test session. The respawn area at near territory 3 is in fact a neutral...
they were already found by devinish.
im worried about it being breakable in any way. like i said, we're looking into submitting it to atlas for possible matchmaking chances. if its...
i think i have work tomorrow, but dont on tuesday. check the forgehub map breakers thread in forge discussion for info on the other 4. all are...
6 breaks we gotta fix :( ill get to work on it tonight if you'll be on. this may need some major geo changes
thanks guys, Creep and I will work on fixing these then get back to you. no further breaks are necessary at this time (BTW i know of 2 more...
merging movable objects is not possible to do on a pre-DLC map to my knowledge
Aperture Created by: Matty Gametypes Supported: All Gametypes Recommended Gameytypes: 1 Flag, Neutral Bomb, 3 Ball, Team Snipers Recommended...
lol yeh i knew what u meant. the "..." was another g043r joke
.....
permission to post?
ah you are correct. geez, this makes it a tough decision. ill probably still wait
closed. please dont post until your map is done and ready for posting.
we're good for now. we know of 4 possible breaks right now, and we're working on it
thats the plan. needs work tho to break-proof it