Try and connect your structure together, it will improve movement as well as looks. One other thing that I noticed Is that you tried to make it...
Great job brother. Very original idea that I would never had thought of this concept, and what really impresses me the most is how you actually...
Truly sik brother. To be honest, I really don't understand the layout, so I'll check it out may 20. I love that natural map look though. Very original
Limited: yez legendary: $150 I say no tanks
I still don't know why it has to be this gametype and how does it help them other than a simple game of Team Slayer
Sounds like a search and destroy game to me, Halo style
Generator defense will only be used as a network testing game, and won't ship with the final game.
It frustrates me how you put 'moxus' at the end of your post all framed in random bits of text, trying to sum up a horrible review. There should...
try making the bridges to the island a bit more 'natural'. Change the name to SkyLand too Edit: take out teh scaffoldings nao
Once I get past a few sets in Firefight, I hust get straight up bored. But it seems like **** zombies has more energetic gameplay that keeps me...
Search: 'OIVIARxPRx minefield' on youtube
The rules say atleast one pic OR video. So he doesnt have to.
Send to Bungie nao!
Because they are filled with methane because thats what they breathe. What was Fronks (Longshore fish thing) original name?
How are are you gonna make the head?
I actually think this looks kinda cool lol. Maybe add extra shield door roofs for taking ou the spawn killing aspect? Nice sig as well
No link! No pics! No description! I am sorry good man but please fix this within 24 hours or it will be locked:(
Another successful spam post... The map itself is darn well thought out and I'm loving the pyramid aesthic bit. I will admit the lines of sight...
Anyone making a map having to do with a gauss needs to call it: The Gauss Boss. Does that name rape ass or what?
The forging is top notch as well as the awesome aesthetics. I know its a 1v1 map and all, but I still don't really understand the layout. Perhaps...