I like the idea of humans getting to choose the weapons, but opening up the dunes would cause games to be way too long, even if you put waypoints...
I started forging a medieval map with a bunch of medieval gametypes involved. I had jousting where there was an oval with a small wall running...
It looks good, I like how the changes in height aren't too drastic, because that gives the team with the upper ground a HUGE advantage. The...
Alright so say the territory is partially in the respawn area and there are neutral spawn points in this overlapping area and neutral points in in...
Alright, that makes sense, but what should the respawn points be set to? Neutral? Or should there be both attacker and defender respawn points?...
Well much of my gametype revolves around the idea of having bases, so I did go with random cover spread out evenly. I put weapons that combat...
Yeah, I wasn't going take the Valhalla technique as far as the base goes, but Even the pit has a base of sorts in between the shotty and sniper...
The images seem to be working fine now. This map looks really good at most parts, but it also looks like a couple parts could use some touching...
Interesting concept with the whole improving with more downloads, but I don't exactly see why anyone would want this on their hard drive. Maybe...
Alright, thanks for the feedback. I had a basic design in mind before but it only had two height levels (and the second level was only at the main...
Once I get more work done I'll release a preview/teaser. The only filter that might work is colorblind, but it doesn't really make much of a...
The problem with the gloomy filter is that it makes everything pitch black in the guardian zone. And I was thinking of doing something along those...
I recently started building a new symmetrical map with a stronger focus on lines of sight and different height variations. The map is turning out...
Alright so I'm making a map right now that takes up the entire main level of sandbox. It's designed to be covenant vs. spartans, but I don't want...
Yeah, I tried working with sketch-up but I didn't really understand it much either (of course, I never looked up a tutorial either), but it seems...
Yeah - that's pretty much the same with me. That three hours was referring to simply planning out the map on paper, before the forging even begins.
So, I really like forging, especially planning maps out. I usually spend at the very least, 3 hours constructing, tweaking, and examining maps...
Alright, I asked a friend on XBL and he helped fixed it. To a certain extent it had to do with what buddhacrane said about still looking straight...
They're both two-way, and they're both on the ground of the tube pieces and have room above them from the remaining height of the tube piece.
Alright, So I'm forging a complicated map, my best so far, but I'm having a little trouble. I placed one teleporter in a tube piece that is at an...