^ You do know that one of the rules of the site is that you don't spam. Read the entire post before you start making comments.
alright dude. sounds good.
it really depends on my schedule. I'll say yes to leave the option open, but if im not on just forge it on your own no worries.
have you skype?
oh ok good. ima be doing a write-up for EEL so I needed to know how many you've released.
how many maps have you released?
Shock...is u gon be on later tonight...which is like early morning to you? I'ma be up until like 3-4 AM my time... /winks
yeah. besides the general rules, everything is open for interpretation.
just tug-of-war. linearity. yours looks very linear so it sounds good. and chasm is a map that would insta-win this contest had the author not...
feels A LOT like chasm imo... looks good though.
its a pretty good idea imo but its missing some stuff. Well, the problem with that is it will encourage the prevalent use of the mongoose since...
oooh i see... tsk tsk chronnie...tsk tsk.
ah I see. very nice then. you've not released a map in forever.
making a Conquest map?
Since the rules were VERY VERY bare, everything is open to interpretation. For example, the design of my map may have lead to...
..... just because someone is more experienced doesn't mean they are necessarily better or (even farther down the expectation line) win. I'm...
You REALLY need to be careful that the area the box is in wont make a moderately-skillfull player impede all advancement on the map. The TP boxes...
oh ok good. tele's shouldnt be required for Conquest movement.
Are the teleporters to teleporter boxes or do you need them in order to progress in the map?
Mines an old concept that I had a while ago that currently needs redesigning to be forged properly. its win or fail, no in between. :/