Interlocking is less...aesthetic (flashing occurs more often, as stated above, probably due to the accuracy that the new objects have) The skybox...
furthermore, it could've changed after I left, but when I was there, the event was operating under a previously agreed upon decision that staff...
because it wasnt a case of staff approval but of what TZ saw was fit. I guess Vorpal assumed we'd get to okay it in the end, but TZ made that...
you guys got the wrong impression. lol. Vorpal should've worded things better. I'm going to be blunt. The fact that TZ got to choose who...
i convinced them...you were bloody annoying hahahaha
lol our team muted you for like...2 games hahahaha
you shut up. kthxbai : P
I like how the in's and out's are opposites of each other rather than entirely different concepts.
I'd agree with you...except I have the maps. 1) skybox, forging in general on sandbox, is a pain... 2) interlocking certain items, such as our...
lol ok.
perhaps even simple switches that force other teams to go certain ways?
ah yes true. we must have many "intersections" for the game to be fun.
we dont have fence walls :C maybe horizontal gaps in the walls? idk...
is it still a maze?
jesus just read your post in PPC... thats insane dude. and we'll see.
what happened? fight? and yeah I know, thats why I said it'd be a shitload of work
I'm sure you'll appreciate this given our conversations Hehehehe
oh dear...lol
gasp...pringles = next fuel source.
sadfaic...i like mah noodles :C