wagon time! Alrighty, here we go. My name is John. I'm 22 years old and I am from New York [not City]. I don't know how to put this but I'm kind...
theres one hall that has an ULTRA high ceiling so that it creates a blue lighting line on the floor. what about boarding that ceiling up and using...
after some long and strained testing, there are very clear spawning problems that are being worked on. the new version should be out soon. the...
thanks :)
you're getting slow with your seniority here at forgehub. :p
+1. i just want to be able to build my map without having to worry about walls that are shaped funny, and ceilings that have things hanging in...
concur means "i agree".
the overpass is in the map im working on.. like.. exactly minus the stuff inside it :( oh well. i used it in a slightly different manner. other...
theres another thread of this in Forge Discussion.
the diagram is incorrect. the reciever for 3 is behind the needler. they have it shown taking you to the next room. the needler is also on the...
oh how i hope so as well.
never say never. they need to see it in action and hear the complaints to know what to change. i agree it should be obvious this time, but, they...
so move some **** around, and throw on some battle rifles? i know you can do that. its what im doing. im not letting an awesome map be ruined by...
i did like the map. its a great addition for smaller games with like... 4 people. it looks awesome [probably top 3 visually] while mixing up the...
even if the rest of the map blew, which it doesnt, i wouldve downloaded for this picture alone. [IMG]
personally, i just dont like those hallways, or teleporters. it was like a double negative for me. the rest of the map doesnt need it to shine :)
thanks! next would be Bayonetwork... which is in my sig, and then i have two new maps in the works. Vertebraille - which isnt gonna be done for...
while i find it unlikely, i do hope it gets pulled off. its just another thing thatd be cool to add under the belt of the halo fan community's...
i played a one on one with it. symetrical. then we ran through an asymetric game for the teleporters. the symetric game went well. the combat...
looks pretty sweet. some of the merging and stuff looks a little lazy though. such as the one fence wall... i know you coulda done better than...