Mongooses set to 30 seconds, warthogs/ghosts/choppers etc. set to 45, heavy vehicles set to 60. Generally this is a good outline for slayer...
This is why sandbox was made, for people to build something that looks more like valhalla than foundry. To see someone finally use asthetics so...
A few suggestions on the blocks 1) I like the idea, but try making this a platform along the yellow line that people cannot jump over. This would...
Really!!! :O If you tell me the point of the blocks, I might descartar it again to get them back, as I already deleted them and fixed it by adding...
I know you really want to show off your ghost merging (which is incredibly simple actually), but really you should place at least one overview...
great originality, but i can see the obvious pile of fusion coils, and the minor detail that the explosion of a dying phantom is blue not orange....
I like where this is going, not many people attempt to build an indoors rats nest. I just do not see where you put effort into this. The ghost...
Map 2: I like the idea of linking the bases by a path which I have never seen in a "dogfight" map. However, there is absolutely no cover on the...
Note: This is no longer on my file share. Air V Ground The battlefield is comprised of a central base for the ground for defenders, a base in the...
This is really something good as a big team battle map on sandbox, but it needs a little work. In addition the blocks merged in the sand for the...
Looking at the size of this I really think the idea of CTF is questionable. Although there are two levels I do not think this could support more...
This map is utterly incredible for a first post, I assume you have other forged maps of this caliber, which you should post. The risk vs. reward...
Another great remake, entirely inescapable, and perfectly forged. Definite download
This is great, alot like guardian, and I would give some constructive criticism here but I cannot think of anything bad.
This reminds me of valhalla, which I love, but i think a second mongoose on either side would make this play faster, and really help with objectives.
This seems great for any gametype, although there are a few minor flaws in the interlocking. Although I dont know what the other pieces on the...
Thee ghost would be best somewhere on the side, but equal distance from the starting points, and definitly in a high visibility place to allow a...
The 3 dimensional feel with this is good, but two warthogs seems a little too much with the few lines of sight, same for the laser. You might...
Is it possible to jump form one base to another without a vehicle?
This map is almost entirely empty and clearing it probably took more time than actually building it. There is no game I can see being played well...