Its good that you fixed the breakibility, so this could be played competitively, however, most of the asthetics leave something to be desired....
Wow, this is great, and a real example of how a simple map can be better than those requiring excessive merging and interlocking. I really like...
The layout is really good as well as the use of levels. The amount of high ground and the different levels reminds me of epitaph. Overall great...
Can you add a list of weapons and vehicles. I only see two ghosts which looks a bit underpowered.
go to forums>forge 101 there are turorials on interlocking and merging look for ghost merging on youtube
This is amazingly smooth for foundry, and the fence floor adds a nice touch allowing shots to go from one level to another. The merging also...
I like the forgeing and this is one of the better hang em high remakes, but there are so many remakes out there, your time would be better spent...
Once again someone has coppied another map and attempted to improve it subtly. Unless you have some radical improvement, which you do not, there...
Most people just block off the upper part add some weapons and call it a map. You did the exact oposite, blocking off the lower portion, and the...
The map works fine when I played it, except the bases are incredibly complicated. Try to build your bases more into the hillside, moving the upper...
If you actually played this, or could really evaluate a map, you would notice that the flow paths are almost the same as standoff. This makes the...
Souperintendent: a mongoose with a rocket passenger is incredibly powerful, and there are only two tanks. The Moran: The map is giant plus gloomy...
It appears here you don't know what spam is. Spam is when you post an incredibly short reply that has no real value. In the future you will be...
Yes this map is incredibly simple to get out of, only a single explosive assisted jump is needed. Bottom right of picture 1. This is a good map,...
I was thinking more along the lines of placing weapons on the ground. The only situations where weapon holders look good is to bring attention to...
This really is a good map, and I think the graveyard is perfect. However, the open side of the map whould really be "open" rather than completely...
This is great, perfect flow paths and balance, but it might help to move a few weapons out of the bases. This really reminds me of standoff. I'm...
The aesthetics are great, especially with the finishing touches like the wedges atop the columns. Most people do not take enough time in building...
Yes I know this playes well but mostly because what you started out with was already good. I have played inside rat's nest before using honor...
Weapon/vehicle list? This map really is heading in the right direction, but like most ground level sandbox maps, this appears to be dropped down...