rather than randomness, if placed correctly only one teleporte will be active. If merged with a block in different directions, and the sender...
There is a significant spawn problem, at round start the same person will always spawn in the tower, as long as teams are the same. Duckhunt does...
In the absurd theory that only good maps will be posted here this would work. In practice this will be flooded by bad maps since good maps will...
Imagine dropping about twenty or so sandbox pieces in a small area, now think of having all of these merged at angles to support the defence of...
I am working on Desert Ruins. It is groupings of ruins merged in the outer dunes of sandbox, six groups in all. Many people may have seen my...
Although it seems to be for aesthetics this could make a really great infection map, with flood using mancannons to jump to the high levels....
Sounds good, but even a sniper scope is strained to get a hit from a tower to center sandbox, lasers would be nearly impossible. Only the tower...
Once you have dummied the never spawn object, you can use it multiple times for the same type of object. This makes ghosting even simpler. One...
Push merging is obsolete now. I personally suggest learning to merge the original way, which alows for precise angles with experience. Supports...
Forge glitching is not actually a glitch, it is caused by pressure of immovable objects and could not be removed from forge, without removing...
The maulers are fine on this, since it is similar in area to guardian, however, the placement is terrible. In addition, this is too small for...
I never thought of using this for melee before, but its worth a try. It might be a bit too flat for that, however that's what makes it good for...
This was really meant as a teamwork thing, ei. playing with a group of people who you know well and work together with. Other wise I think the as...
This is starting to look like a much better map now, and a finished one. The linear arangement of your bases seems like conquest which is not...
Thanks It looks epic
YAY I have been looking for a slayer map that replicates the feel of the hollow, but is built for slayer not conquest. I love the floor and all....
I was thinking set a ghost on assymetrical spawn and warthog on symmetrical, like avalanche. Making maps only for assymetrical gametypes is a...
Wrong forum!!! But this still really has nowhere to go... There are only three aircraft at each base, one of which is facing backwards. The bases...
I love the terrain, so this is great. most people do not put ghost merging to this kind of use. The inside tunnels make this survivable for...
The merging looks nice, but there is too much open space here and ghosts and warthogs are in no way equal. I have splattered countless ghosts...