It's always refreshing to see someone make entirely new structures to change the base of the map. I cannot really tell from your images, but a...
The seperation between the ground and walkways to give people a height advantage over vehicles. The weapons are still not overpowering because...
I know people think ghost merging is killing forging, but it still takes enough time to do this and make it look good, that maps that used it can...
I agree choppers would be nice, and I might even switch warthogs for prowlers in doing a brute theme, but not being able to move to the side and...
1. click back 2. look at the stickied threads 3. click on the one with budget glitched maps
The map looks epic but WHERE IS THE OTHER SIDE you only use half of sanbox so it requires no one going onto the other side, so I feel like all...
Just wow!!! This will make a great addition to my racing group. This is the first, and maybe even last time I have seen an entirely original race...
I've already done almost everything you suggested :) I liked the idea that a ghost could have limited mobility on the rocky hills and four...
On last resort they will always start closed, however on high ground the doors depend on symmetrical or asymmetrical gametypes. Still please...
The vehicles should be fine then since they will be prime targets but you really should be using vehicles as mobile weapons platforms, rather than...
Despite the lack of merging, everything is smooth and fits. The only problem is that maps from other games are usually not suited to halo...
Geomerging all the platforms to allow people to jump up onto them and still keeping it perfectly flat is not usually something people take the...
I was thinking of a flamthrower in the center at the moment, to flame a large mob of enemys rushing foward initially. But the bridge and edges...
pokemon ftw
Putting fast vehicles on the map such as mongooses and ghosts in conquest could allow someone to capture territories behind the other team, and...
My only complaint here is that some of this looks really bumpy, especially the drop pod area. Additionally you might want to make people spawn in...
I like that definitly using it for the name The stuff in you signature is great so you should definitly be working on Miami Nights right now...
No map is named Coast yet, and despite it having almost nothing in relation to the map it sounds good and has never been used leaving out...
Although effects are usually detrimental to racing maps because they reduce visibility, using them here fits the tunnel like shape of the map....
Both are good. I might actually use the pokemon-y one