k, its starting to get downloads, so id get rid of it soon. ill talk to you about it after i see it.
k, it'll be a few more days. gotta finish the construction first. but i appreciate it.
i accomplished something with it, good enough for me. lol
hahaha nooooo. dont get yourself banned over that. someone will eventually come along and cancel it out.
dont "try not" to ban me, just dont do it. :D ive declared that i hate forging. id much rather come up with it on paper and have it appear like...
i dont know man.. i was on for hours earlier... now its doing the same thing it was before. i gotta figure this out.
dont LIE TO ME BUTTERS. bring the banhammer down. [so long as its not me].
please ban all the people who keep bringing Bayonetwork back down to a 4 star. its making me angry cause its dwindling back and forth >:[
and it falls back down to 4 stars. -.-
i havent decided if its going to be a trench or a deathpit yet. im gonna playtest with both. my favorite will be the permanent one
haha, when its slightly more complete. i have to do the bases yet, and thats a very large portion. until then, enjoy my grey layout which is hard...
ah, well, i will continue the chase. however, its been so long that the hope is shifting to focus on the new one. i would LOVE to have a front...
please change the title of the thread to only the name of the map.
the map is nearing completion. im not going to post it till the video is done, so i wanted to know how long these things usually take, so i can...
Tex and a few others. i cant remember off the top of my head. basically, whoever is free to do it, is who im going with.
it is undetermined. whoever is gracious enough to make it.
haha, you're the loyal. i cant do anything about it. all i can do is hope while i continue work on Vertebraille.
basically, yes. then weapons, play testing, more testing, changes, testing, waiting for the video to be done, and then posting. the video could...
yeah pretty much. just a fencewall. so they cant go through to the other base.
yeah. in an asymetrical game, itd be too easy to walk from one base straight into the other.