Yep, Durarara's good. It use an omnicient point of view to tell the story, which is pretty unique among other things these days. Damnit Sky, I...
I was a little busy today and may be tomarrow as well. Saturday? Psh, who needs testing ;)
Add me on xbox bro. Gamertag: basketskate3
There are actually three or more hard routes out of each room which is great. However, I do think the layout could still be improved some more as...
Nope, alt 3. Woohoo, I can get on later today.
Yay, I remember playing this back when it was in Cluck's feedback thread. The aspect I most liked about it then was the use of varying terrain to...
Aschur: Do you have an Iphone? There's a couple of awesome apps I can recommend for reading manga through your phone. Sky: oooh, forgot about...
Yes ♥
Yeah, could use some more dancefloor haha. It looks sexy though man.
Here is the feedback for Sacrifice.
Yesss, still wish you would have drop spawned the weapons though. As for the screenshots, they look a little overexposed with odd colors.
I haven't been keeping up with Bleach, so I can't discuss much about that. About Naruto, maybe Madara did something to restore his youth right...
You're almost always vulnerable, constant movement despite the room-based nature, good connections, and provides various options for any...
I saw a ton of objects that could be replaced to help with budget. Just a question, do you use coordinates snaps? I think that's contributing to...
It was pretty easy to force your opponent from that location if you positioned yourself correctly at the end of a tunnel. I have an idea to...
I played a game on it a while ago. Camping at the top wasn't really a problem, but some rooms were awkward given the devotion to symmetricallity....
So you're asking what sets an MLG map apart from your standard competitive map? Beyond the fundamental requirements in the design, there really...
I'm on now mang. I'm not busy this weekend so I can be on pretty much whenever.
what's the map you wanted to show me?
I actually do believe you should go for a room-based design as it would be a great start. My suggestion would be to simply redraw the map with...