I didnt want the splatter to be overpowered but noticeable. And I experimented with text and border types this time around. I like the render size...
meh..... [IMG] [IMG]
I kept it simple. And I put the logo on his shirt. You can use either one. [IMG] [IMG]
You have improved ALOT from your last sig. The text isnt working very well though.
Dont bother anywhere else. Ill make it for you.
I think it needs a light border, and maybe you could post the colored version?
I placed the warning pattern along the top layer. And then erased everything not on the gun. And the mushroom one was nooby.
That looks very smooth and clean. And half-life is an amazing game with very good art direction for sigs.
No, I meant i'd post a new reply with the new sig and edit it to my original post.
Insane, you should get back into making sigs. You'd be a great addition to the G&A board.
Thats what im going to do. What did you think I was doing?
Im not really liking the wireframes. But the saturation on Gordon is great.
I dont really like the Team Fortress one at all. I just wanted to make one for that game.
Thanks, I will add more in new posts whenever I make new ones. Mallet-This is the style ive settled upon for now. I will soon try different ones.
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Ima start a gallery but instead of showing each in one I will make a new post for each sig.
Marcus barely has anything done to him colorwise. I want each sig to have its own spotlight. I dont like sigs with text. And I no longer have the...
LOCK: redheadstock tech brushes Stoj: I added the blocky-ness on his legs to add more to the matrix feeling.
Actually, there was alot I did to the soldier to make it perfect. I do admit it looks simple though.