But... it's not a 2-Way teleporter... >.>
There's actually a fusion coil behind the pallet. That's why.
I think you should at least contact the person and ask them for permission. Who knows, maybe they'll want you to do it.
Thanks. It's true that it's like that. But foundry is the most open map to forge with... That could get you an infraction... >.> (advertising...
No, no. I saw it. Lol, that'd be a cool switch to have. xP Well, anyways, I think I'm going to go to sleep now. After I left the party I went...
Haha, I just got done checking it out. xD I lol'd.
That's true. It sucks when a good map hardly gets attention. (kind of like my High Impact map =[)
Yeah. After playing this map countless times I realized how good the game play can really get. I mean, everything is placed so perfectly. Nothing...
Yeah, dude... that one time I stuck you on downward spiral... this is what happen... I threw a spike and it completely missed you and bounced...
So did I. Even though this map isn't really made for seven of us at once. xD
I think it was seven of us on that map earlier... That **** was crazy.
Project Z... hm... yeah... EPIC. But really. This is one of those maps that looks amazingly beautiful, and fun for game play. But in this case...
[IMG] ^- If you look at the barricade in the far right of the pic. You'll notice it's kind of blue. I have one at the other base that has a...
I wish I had one. T_T (and I still wish I got the chance to play on Project X)
Good then. =D
Are you going to do a recap of our party tex? (because I did rather well in this game. ~and we had a 6-6-6-9 assist on our team o_o)
Hmm, I would like to see more of this map. That's for sure.
Thanks. I'm glad to have done these maps. It gave me some ideas for foundary based maps too.
I haven't noticed the attention... but that's cool. And yeah, the Guardian one is most likely the best one. Trust me, it can be used rather...
Looks really simple and nice. I like it. The use of shield door roofing is a nice touch to a map. (I've done it before) ~And I like how you...