Pretty decent song. :P The map looks pretty good tooo. :)
I'm probably good for a co-forge. at least if you are willing to do gametypes when it comes around to it. :)
I think that he means skilled all around.
I like your style bud. :) If you do gametypes, I'd definitely be willing to help you finish maps geometry wise. ^_^ It's only when it comes to...
Battery comes up blam. Because I remade my halo 3 map battery and it wouldn't allow it. :/
Take a layout picture of it and post it in this thread. I might just do the weapons for you. :)
Looks like the hill moves to the other side, and seems as if you are either in the hill or not, you have a trait that allows you to be in the...
I'm glad you enjoyed it. Though we didn't get too many games on it, we had cleaned up a tiny bit of gameplay and saw how the new additional...
Yeah, I guess I shouldn't have said it wasn't good. It wasn't bad but it wasn't great.*
Clip wasn't good but the reaction was funny as heck.
[IMG] Here is the graphic difference. Mainly just proper use of lighting. I am actually VERY happy everything looks like it'll be like MW2, I...
YouTube - 100% CONFIRMED MW3 Info: Guns, Maps, Attachments, COD4?‏
I subbed. :) Nice little edit you have. Check out my channel too if you don't mind. ;) YouTube - Short Halo 3 trick jumping film‏ If you...
Weapon and open roof layout picture added. :) [IMG] Version 2 coming after testing this weekend. I plan on getting games on it tomorrow at 2 or...
It wasn't you at all bud. :) No worries. It was my bad. I'll probably add you. If not, feel free to send me a message on xbox. :) And thank you...
It's alright man, thank you anyhow for loking, if you come up with anything, let me know. :)
All fixed. By bad. Like I said, in the version before this, the only difference was when you went through the one lift, you would drop your...
What do you mean exactly? O.o Maybe a mess up, I had to change the kill barries to a safe zone right before release because of one of the lifts....
:) I really hope you enjoy playing on it when you get the chance. The main inspiration of headlong was the vertical style of (on foot) gameplay,...
Thanks, make sure you give some feedback. :D For the vehicles, I apologize. If you haven't read why, check the other replys I had made. :/