I'm actually working on a map using this concept, as part of my Incision series, which hasn't been released yet. However, you must make sure to...
I always jumped at the opportunity to play VIP in matchmaking in H3. Maybe I'm the only one. But aside from grenade damage, I have another...
I like how you utilized the natural terrain of Forgeworld. However, I think you're trying to do too much by including the other rock (seen in the...
Personally, I don't think effects are really worth the drain on the budget. Juicy makes things pop out a little more, but anything other than that...
It looks pretty cool, though I somewhat agree with the indoor idea. You should see how it looks with walls surrounding it (in a rectangle around...
Dow: I recently edited the thread (after you posted) about the testing times. Basically, depending on the weather, I'll know whether it will be...
I'd like to get an overview but the map takes up all of the Colosseum, plus a little overhang outside. Should I put you down as a possible tester?...
The aesthetics in this look great, especially since you made it all functional. Particularly the center structure. Just a small hint of water on...
Not much to say, but the floor of the base connection looks pretty awesome. A thin strip of flat ground surrounded by 2 arched strips? That's...
One of the nicest things I noticed in this map was that you managed to work with the natural terrain. In combination with the enclosed aspect,...
I don't know, I think the whole killball behind glass thing is a bit overdone. And, as a side note, you mentioned that it suits all different...
[IMG] I can say with about 95% confidence that this map has at least one feature that you have not yet seen incorporated into a map. Peak your...
I'll look into the Colosseum walls, but I'll only do it if it saves me some budget since I'm already low as is. And it's kind of hard to tell but...
I see a couple things that could easily be changed to resemble the original map. You can use sandbags to represent the.. sandbags. And then...
The grid serves two purposes. One, as the biggest item in Forgeworld, it does a great job at spanning the gap across Hemorrhage. Two, in Assassins...
Not sure where you're talking about, but a combination of kill zones and safe zones should work. Kill zones kill either on impact or kill after...
Do you mean making them different colors, as in their armor? If so, go to infection, select it, go to customize gametype, select either 'Infected...
No worries, no deadline here. I'm assuming it was the sword that was the biggest problem when humans picked up weapons? But yeah, I still have...
Rifte: Alright, lets see if I can get a visual in here for you. [IMG] Granted, this is the Halo 3 version, but the layout is the same. I've added...
In Halo 3 I made a map called The Generators. However, since it was released so late, it hardly got any notice. So I remade it in Reach. But I've...