hey check out my map Regality in the competitive maps forum
i'll be online tomorrow around 8:00 pm ET
This is the one thing I don't like about ForgeHub. Everything has to be geomerged and interlocked. Remember the time when nobody knew how to...
this looks like a pretty good mlg map but i think it needs a little more cover. Its got good aesthetics and methinks it will generate very...
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hey look at regality... people think its pretty good
its not really that small... it goes all the way from the garage doors to the back "base" where the back hallway is... i think thats pretty big
Regality This map is asymmetric with two bases, a middle platform and sniper tower and intense gameplay. Each base has a sniper tower and a...
looks like a good layout with fun gameplay but a lot of things could have been interlocked 3.5/5
This looks like an awesome map! The layout is very unique and something I could never have thought of. There's a balanced mixture of cover and...
I don't like the weapon placement at all, too many power weapons and things like the needler next to the overshield (*shudders*). The map looks...
i already widened it... v2 is 4 bridges wide while v1 was only three... i should widen some more???
Faceoff V2 I changed this map around a lot. I started over from scratch so I could make it wider, get some smoother aesthetics, and get rid of...
this map is ok... there's a little too many power weapons and the aesthetics are pretty bad... 3/5
Faceoff This is my second map posted on Forgehub Gametypes: FFA Slayer (up to three players) 2v2 Team Slayer 2v2 Team King of the Hill...
I've played the first one and it is insane. This one looks even better... alot smoother and the upside down room... i'll probably never figure...
This map was NOT MADE FOR CONQUEST GAMETYPES. It was just made for good old slayer (I did not know about the Conquest gametype when I made this...