I will say that this is a long standing problem in the forging community. People by default judge what they see rather than what they don't see....
Since this is a mostly positive comment it's not as bad, but you basically just did what Just Defy did. However, I have tried to escape this map...
Acknowledging Grubz dilemmas: 1.) For 60 seconds, the only place the zombies can go is to the start area causing constant pressure on humans, not...
I'm wondering about elevations. You said it's loosely based off that citadel place so for elevation differences I would kinda follow the same...
The Series: 1.)The Floor | 2.)Relevance | 3.)ABNEGATION | 4.)Debacle | 5.)Insipid | 6.)Centerpiece Introduction: I don't really have much to...
oh yes, I read it. It was good. A lot of the revisions of my recent map were done cos of that post. As far as the individual areas, the first...
Oh yea... I guess I should have mentioned there is a VIP variant of the game. Just editted the link to it into the post. Damage resistance and...
The video I'm thinking about using I think you're in it XD Then again that video was taken back when people could break the map.
I would love to see how you go about replacating the scene where the wizard guy and that big monster fall down that hole. Favorite part of a...
Ooh, this sounds absolutely delightful. Definately an original idea. And the mechanics seem pretty sound too.
True. I actually thought about that. I thought about making them available only in the areas that open up later in the game. As far as spawn...
As much as I like your idea the whole point is to have the CP at a holdout point so the humans can use it in last minute desperation. Should they...
How do you go about making a spinning grav lift?
Thank you. And yes this series is very L4D inspired The next one (Relevance) is actually gonna have a vid so it's taking a bit longer. Also I'm...
The Series: 1.)The Floor | 2.)Relevance | 3.)ABNEGATION | 4.)Debacle | 5.)Insipid | 6.)Centerpiece Introduction It's been a long ass time...
Yea currently it's 100% leech and 25% decay with the alpha and 50% and 10% decay for all others. Damage resistance has been cranked up to...
Ok, so how does this sound: Zombies use human brains as a food source. Without brains (or flesh) to devour they become weak. Within ten seconds...
That's what I was getting at. I like steve's idea the best. It sounds less bulky and I can actually envision it.
He's not building it with competitive gameplay in mind. I'm pretty sure he's trying to simulate a gametype revolving around jackals. Correct...
Strangely, the problem YOU'RE having only applies in the crypt of Sandbox. In addition to the above solutions, I've found simply saving and...