Looks nice Frenchys. Be sure to invite me to testing! Are the reciever nodes just there for show?
There are a couple of things I don't like about this map. 1. You used too many bridges IMO. They aren't good for gameplay due to the narrowness,...
You could make a "falling" challenge, in which you would have to fall from a high up place and land perfectly on a ramp below to survive the fall....
I dont think it's required here, but you should put on some screenshots and shiz yo. Also a link to the map on bungie. I'll take a look at it...
Overview coming right up. I don't think I have enough block pieces left for that, but I think I fixed the overlapping problem anyway. Those are...
I like the look of this, especially the second picture. That parts looks cool. Oh and I like how you used 2x2s for some of the walls, you don't...
Alright, I got the lift working perfectly and did some other edits based on what you all said. I respect you sir. I tried to see what it...
It depends on what kind of maps your making, but I'd love to help out if I can. GT: basketskate3
1. Your a genius for that idea, I didn't even think about doing that. It would definatly make the map flow better. I'll make a ramp or put some...
Thanks I'll try that. I fix it in forge, but when I play a custom game it still messes up for some reason.
The falling pieces are cool. It'd be funny to see a player get hit with one, haha Like pyro said you should add more cover though. Also the...
I spent at least 20 minutes trying to find cool looking floors haha. The coliseum wall flooring might have to stay because I'm completely out of...
Q: Is "Kung Fu Chicken Power!" going to be the maps name? A: Maybe. KFCP! is an asymmetrical map designed for some 2v2 objective games....
Thanks, that's what I was going for in a way and the shelves were kind of a last many decoration, haha.
I beg to differ. Cawk Blawkin' is probably the best LAN game I've ever played. Though SLJJ is also fun.
Yeah, I'll probably just remove the "whatever-the-hell-that-is gun" and make some kind of structure. I don't think a 2x4 will make the length of...
Like neverending said there was a little lag when I was playing on this, but I like it. I kept falling off the edge near that tac jump though -_-
thanks! The last two pictures show the final version of the map and the first version of the map. At first, I was merging the barriers into the...
A map I've been working on for 2 days. I decided to try and forge on the terrain of forgeworld and see what comes of it. Feedback is always...
Intrepid is a symmetrical, 1v1 classic slayer map. It's my attemt at making a map that's small and brings out a certain color. Though this version...