What do you mean by "buildings in the cities?"
I myself don't understand how to set when the TIERS progress. I'll look into it.
I took the screenies. =] lol. Just for the record, I did my fair share of work.
I can't remember the name of the original firefight map, but this looks absolutely incredible. The bridges are in exactly the places I remember...
Hahaha. You're right. In 5 games I had like 100 betrayals. =]
Lulz, and I have an AceOfSpades 96 on my friends list.
Thursday for you is Friday for me. You're on bout 12pm-3pm my time... I'll see what I can do.
I think this is worse. Even if it is hilarious.
Wellll..... on swordbase a guy went into armor lock, stayed in it for like 10-15 seconds, then exploded.
Did you choose the loadouts for each TIER? For that idea to work, you need loadouts, even if there is only one choice.
I haven't played infection in a couple of weeks, and in one of the first games I play today, I get betrayed THIRTEEN (thats right, THIRTEEN) times...
This is easily THE MOST detailed indoor aesthetic map I have EVER seen. The lamps look incredible, the stools are awesome, and I would love to...
Yeah, I did a bunch of work on it, but the concept in pretty flawed. I'll elaborate next time we work on it. I would like help on that invasion...
Even so, modded maps are not allowed on ForgeHub.
If you want it tested, maybe you should probably post it in the testers guild. But from what I can see, it looks clean, and not a sea of grey.
Do, or you'll get in trouble.
Played this with about 12 people. It was loads of fun. (Sorry, but I didn't expect it to be) I like how it's not too hard to get the humans.
Yeah, I wanna know what this map is all about!
Nice job. I like the way you've made the rooftops, and that platform up the top looks cool. I also like that little building with the health pack...
I think the gametype-specific option only works if the object is labeled.