http://forums.halomods.com/viewtopic.php?t=69714&start=1500 posted here before April 1st P.S. its on the bottom of page
weight i thought this was v2 when was version 1
brute i have seen them and when i made this map i wasn't trying to copy onslaught i wanted to take my own ideas and incorporate them into my map...
well i got a 125 out of 150 so i am fairly happy it is a decent grade around a 86 or 87 % i think
http://youtube.com/watch?v=uQMDqvZRsXg i laughed at the hedgehog part
[IMG] [IMG] [IMG] [IMG] not edited real Valhalla mods but there not mine
is this really a map or a screen shot i know it is supposed to be aesthetic but its just a bunch of weapons placed on the ground didn't really...
Brute caption what do you mean by differnt standards? please explain P.S. Getto you should try it on my CTF variant that's a real blast
the interlocking locks a little sloppy i would try to fix that up to make it neater and run smoother
hey just saying but mlg doesn't use active camo
ok i know it might be a trailer but the editing was to much i couldn't see most of the stuff
[IMG]
sounds good and i believe your sig is to big
http://youtube.com/watch?v=EO5rL_weSgA cant believe it w00t!!!!!! machinima for every one
Omg what a cool video!
Re: Deck 117 - remake of an Unreal Tournament map i think you should check out forging 101 to learn how to interlock to make you map neater and...
um ok a little harsh
when you host the pictures on image shack click on them when they show up to get the full size so they will be bigger ty
it would be the new traffic cone and every n00b in halo would try to do the same thing thinking they would get reconz
that wold have been so kool if you used small barrel then it would me like real soda cans flying at dangerously high speeds