STEVO lol Your missing words and your run-on sentences were killing me. (I do the same thing though, don't worry) We don't seem very much on the...
Bolded. I need to take a nap They probably do, but they most likely think it's worth undermining. Either that or Ring around the rosie is...
It looks like Xzample is bound to rule forgehub now. Angst is nice, but I'm casting my vote on Worthy. It's full of straight paths/ramps and 90...
You may need your balls to drop in order to realize APK is only asking to chose no radar over radar. The discussion is about only one setting....
I guess now that it's stickied, all the hype for this map is gone now. Awkward enough. It has been a fun asym. Congratulations on the FHF big guy!
I apparently can't multiquote, so I had to do this manually. Thanks Mayne! As for the ramps, do you mean having ramps along the walls to cover...
Wow, I go 3 days without talking to you guys and you pump out a new map I haven't seen. As far as the layout goes, the room-style that you have...
Decadence 2v2/4v4 map by Remember Isao24 Gametypes: ZB slayer DMRs (though no AA's) - MLG TS v7 Description: A couple days ago, a...
The Pyramid by Timmypanic Worthy by The Xzample Angst by The other Xzample d-ride a little more, ben
Looks like I need to change my vote now since I figured out it supports infection. Sorry for those who voted Aiden.
Sorry to rebut this, but are you aware of how vertical this map is? You may as well be rock climing with a weight vest on. - Anyways, this map...
Simple to forge, yet unique in design. We need more maps like this. Ones that are as vertical as they are linear, and ones that can support more...
When I say long lines of sight, I mean lines of sight that are too long. For example, for a map in the coliseum, there shouldn't be a line of...
Yeah, most mlg maps are 2-base arena maps, but that is just the problem with the forgers. MLG maps can still be room-based, vertical,...
Long lines of sight are bad because anywhere in that LOS will be hard to move through when pushing toward an area and gameplay often becomes...
Ether by Ace Siren by Waldo Aiden by Fat Kid @ V : My bad, I just searched threads under his name since I remember the map
That circular tunnel is a really cool aesthetic you made on there, but I am 99% certain that screenlag is going to occur there. I'm too afraid to...
It's posts like these when people witness balls dropping. I agree with these points, though Ether is one of the top aesthetic 1v1's in my book.
You're forgetting 8 other people: Me, Xzample, a couple others, and tyrant. - I got to download this, this is the only one of the three that I...
This is a very nice asym. I still don't think it has enough depth for the map, but it has enough to support 4v4 (probably greater for 2v2)....