This should have been featured when it was in one of the friday night fights. I was all like... what's THAT map?
Sweet, mine were added. Anything with the term fast paced in it's description. I am so close to making a gametype called Slo-swords on sandtrap...
HAS ANYONE FOUND MY PRECIOUS EASTER EGGS???
hmm probably something like Manor zombiezzz! battle, like sky battle and *vehicle* 500! I am guilty of that last one.
Thanks for the feedback.
Looks messy, line up those window panels!
Hm... looks pretty good, I guess. Its hard to interlock in the air.
This could have... SHOULD have been done on foundry. That way there are no breaks in the walls.
Does it support many gametypes? If not, it belongs in the aesthetics section.
Looks cool, but needs some more interlocking.
To tell the honest truth... This map is INCREDIBLE looking. I can't wait to play it.
I agree, very sloppy. I would love to give you a crash course in proper forging, but my xbox is out of commission. Maybe next time.
Wait, is there such thing as a SLOW paced game? That is SO my next forge project.
Epitaph is TOO a church. I pray by crouching in the middle, and the 5 gods of lone wolves fight over my body!
I like what you did with the active camo and the oversheilds, to resemble the crates. Interlocking where neccesary, looks smooth, 4/5!
Useful? I think its just creative... Thanks for the input!
Some areas look plain, but you did a good job providing the cover. Forgehub standards say that you need a link directly to the map, not a fileshare.
Everyone says it should be on foundry, but it is nice to see a forged map on last resort. Sadly, this could be much better on foundry.
Looks sloppy, work on more interlocking. Zombies would be back with a vengeance, not revenge.
oooh... Thanks for the exlpanation. I now understand that it's not a boring miners map. Is there a reward if humans make it to the end?