It's generally good practice to use a Safe Boundary anyway, so try it.
Should you require help with conventional Infection experiences (humans kill zombies, both sides are balanced), I can help you, just send me a...
Set it to INV_GATES, Spawn Sequence 2. Check the Run-Time Minimum also, make sure it wasn't bumped up to the max value by you/lag/glitches.
Take the Monsters Inc. approach: use a Door, and sink the Teleporter so the aura is visible, but not the base. Size it so the area of effect...
If one can "invert" Race's score, then you can have killed players spawn on the next checkpoint before being teleported back into "the ring"....
Ah, yes, clipping. I didn't anticipate that that could be a problem. If the additional Sender Nodes below the first Sender actually point to...
Spawn a Receiver Node on Channel Alpha. Immediately below it, place a Sender Node on Channel Alpha. Jump down into the Sender. You'll fall...
Tried it, can't ever get it to work. I fidget and fiddle and mess with it, but the damn Flag Stands can never hold anything up. Any tips? In...
Soft Safe Boundaries are pretty awesome. EDIT: That post becomes funnier when you realize that my avatar is me Forging the Awesome emoticon using...
But if you look at it from an angle, you'd be able to clearly see the Grids; same if you stand on the edge of the "bridge" and look down. Still,...
Y'all could theme it around specific objects, i.e. Soccer Balls or Landmines. Alternatively, themes could center around genres of screenshots,...
Chances are, your little loophole is breaking. Giving multiple TERR_OBJs the same Spawn Sequence may trick whatever code makes Territories...
A side-effect of Reach's horribly-designed file system. Seriously, when an iPod outperforms something running on the gaming powerhouse that is the...
Yeah, I replay Long Night of Solace a lot. Actually, I usually only do it when I get bored enough to ***** the Banshee spawnkilling trick at the...
More shots! Ready to Launch [link] [IMG] "We are counting on you... It's up to... you..." The Ghost [link] [IMG] And the dead, again, shall...
It might be possible via modding. Boneyard and Spire have a number of interesting, unForgeable objects scattered around. Objects that resemble...
This makes sense. But... why does Forge save the imaginary rotation at all? Even in the session? I often want to rotate something, say, 100...
Place multiple team-owned AS_GOAL objects. Two for Red, two for Blue, and so on. And no, I don't think you can allow a bomb carrier to go through...
Switch Humans and Zombies. Infection generally has one victory condition: if all Humans die and become Zombies, the round ends. However,...
Have you tried adding a Soft Kill Zone over these areas?