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#1 When you rotate an object with coordinates it doesn't rotate about it's center so it moves all over the place. So move it back into place....
I recently started working on a city map and it's coming along good. Lemme tell you what I've been doing; maybe it'll help. Start by placing a...
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What he said was actually mostly accurate, though. There is indeed a massive hall-of-mirrors-inducing area outside every level, as each level is...
The File Browser, and presumably whatever file system (simulated or actual) they use for custom content, is filled with bugs. I've had bugs where...
Some specifics: The Territories must have non-zero Spawn Sequence settings. They should be different and should increase; the game will "fix"...
Forge World's selection of circular and radial geometry is rather disappointing, and I've always loved seeing such things in Forge maps... That...
I... hate Forge's rotation scheme, and would absolutely love your discovery if it was at all possible for me to understand and hence apply it.
Note: A minimum of one INF_HAVEN object is needed for Infection to function. A minimum of two INF_HAVENs are needed for Safe Havens to function...
Anti-lights: You can place lights, but why not "darks"? Why make your entire map dark with filters and place a ton of lights just to get one area...
Uh... I'm having a hard time reading... or understanding... your post... So this is... Like an "opt-in" Fat Kid game? Like, normal Zombies, but...
I am aware of the concerns... I was quite paranoid with Soft Kill Boundaries and am absolutely certain that exploitable spots cannot be reached --...
The map and game variants have been updated and significantly improved as of April 17, 2011. The update was long overdue. (The screenshots are...
There is no INV_PHASED to my knowledge but I think you are referring to INV_GATES, which is indeed used for phased deletion. If you don't want an...
It seems there's a minimum space that needs to be above a spawn for Reach to pay any attention to it. You only need about .5 units of space above...