At first, I was like :-|... ...but then,... ...I was still like :-|. OP, you are missing the stunningly-obvious advantage to Forge World...
Dunno. Sometimes it does, sometimes it doesn't. (The worst part about Reach's hard drive file management isn't that it's dreadful, it's that it's...
Wait, so you save the map in Forge, and it uses the proper name in menus, but when you load it in a lobby, the lobby says "FORGE WORLD"? That's a...
OP, you can't keep Humans out of an area, but you can strongly discourage entering it. Place two Safe Havens that both cover the entire oceanic...
Wait, the large circular ramp structure isn't the silo? One could think of the structure as being deactivated, or in the midst of repairs when all...
Ah, I recognize you from some of your aesthetic map postings on BNet. Didn't you make an Invasion map with CAPS? I wanted to check that out... Ah,...
In at least one very specific case, a host migration caused all Forge objects -- including Structure pieces -- to duplicate, resulting in extra...
As someone whose only tangible contribution to any Reach game is callouts for his teammates, I must say that the grass and shield strips on the...
Oh, I get it. Guys, OP's asking if they should make a secondary map pack to bundle with their first map pack. Where the first map pack is the...
Thanks
Yes, I am. I'm only a tech admin, though, not a community admin. I work on the site layout and the forum skin.
No! Don't do this! The glitch is called discoing, and it occurs when a certain number of objects are in your field of view. They don't have to be...
Well, there's two things you can do: you can use Infection-specific pieces (label INFECTION, gametype-specific is TRUE). Or you can create an...
A friend of mine was studying Forerunner architecture recently. I joined him for a little while and saw some texture reuse. Here're some of the...
It'd be awesome if features could be added to Forge -- so long as it remains easy to use. Forge's strength lies in the fact that little technical...
I don't think you can activate spawn points or zones after a delay. Reach just ignores the spawn time and placed-at-start values for those...
It is probably too late for this tip to help you now, but there's a way to delete such "lost" objects. Perhaps it could help the OP, if they...
Z-buffer, not Z-axis. When rendering to a screen, X and Y are pixels and Z is the depth (where the "fighting" takes place). Also, This. OP, I...
Last I checked, you only need 0.7 world units of space to be able to stand on a Respawn Point or Teleporter Node... But the game won't spawn/warp...
You've misinterpreted the term "Z-fighting". Z-fighting refers to when two surfaces overlap perfectly. When this happens, the game doesn't know...