the Gametype "Conquest" is essentially a hallway map, and it is considered competitive. it really depends on how the map ends up playing.
really? launched off the grass? i havent had that happen, or seen that happen at all. and i play ALOT of btb and drive me a lot of revenants....
I agree with Combs53090. one of the keys to making a BTB style map work right is keeping it simple, and having good flow, choke points, and...
yea i know, i was referring to the geo-merging =) so far, the map has performed fine in customs, with no visual or performance lag that ive...
ive seen this done before, but you dd it in a much nicer way. how is the bridge implemented into the gameplay of the map? it would be cool if it...
its a known glitch with the Revenant driving on forged surfaces. i think the most common cause of the glitch is the Coliseum wall. i am...
the "fight for the top" style of gameplay is enjoyed by some. usually, the people who are on top. it seems to me like you are rushing. you've...
1 Flag is so amazingly good on this map. the balance of everything is just perfect, and it better damn well be after all that testing!! Devinish...
you kids are young. its Mechwarrior. the "soldier" one looks like a MADCAT kinda i dont recognize the spider-looking one though very nice job....
nice application of real world architecture in forge. looks really nice.
forklifts and civ vehicles in forge. hayabusa armor (cmon, it looked cool.) changing actual entire object color, not just the highlight colors
very much enjoyed the games we tested on this. i think it has a very classic feel in a lot of ways, but it fits with Reach's style well at the...
nice job man, i remember playing a few rounds on this during testing with you. Great job on the symmetrical arena feel, you did well at designing...
Thanks again to the great comments from everyone. Vorpal and I are also hoping for this to have a shot at MM. We are also pretty concerned about...
apparently they're doing it in Invasion. rumble pit would take ages. Bungie.net : Reach : Game Details
that was pretty awesome. i liked the jetpack breakdown part
thanks for the great comment, im glad that everyone liked it =) regarding DMR starts - Big Team Slayer in MM uses DMR starts, so yes i...
looks really awesome. be sure to send me an invite when you're playing / testing it
try looking at images of forerunner architecture from past Halo games, and then try to mimic it in your map. most of the pieces available in...
thanks man, i appreciate the comment. the "random" death over the tunnel in the Falcon was most likely due to you spending too much time in a...