id interlock it better, not so many weaps right next to eachother, mabey add more to map in the sky get rid of the bottom vehichs and random...
i would amke an interloked version, flip bridges and boxes, get rid fthe shield doors and not so many turrets this seems a little bg for 2v2 mabey...
why didnt you give me any crediton caverns?
looks pretty sweet nice job on interlocking and making the map feel clean and not bumpy ive seen a couple maps like this but this is really weel...
this post is not up to forgehub standards please imbed your pics usng photobucket or image shack this thread will be locked in 24 hours if your do...
looks like a duckhunt varient where the humans cant distract the zombie might want to have the humans be able t fight back in some small way i...
still inoring me> you working on any new maps dude
Eh? 135 visits? Wtf mate
*drools* so sexy i want to eat this withwinsauce great intarlocking and geomerging good design Smexy gameplay but could use some astetic features...
aright down to bissnes (however thats spelled?!?!) try to lengthen and neaten up this course it looks like its pretty sloppy, and its not entirely...
alright to the mad ass typing skillz looks semi origional, looks kinda bland but still fun looks alike after playing 2 or three times might get...
mabey have some seperate screens of the maps geometry without a intense battle going on the bridges look a little to far merged into the boxes,...
note: i will try to remeber to edit this later mabey you should wait to post so you can complete b4 you leave for your freinds? you should...
nice interlcoking and good use of the bridgess and ab signs mabey you could flip the wnidows so that they provide less cover, and also flip thos...
nice interlocking mabey the gaus is a little cheap? mabey keep the guas and get rid of the turetts? or vice versa? i like the idea of the power up...
nice forging skills good interlocking and map design 1 or two tips, never put a camping weapon in a camping spot br+instant kill zombie = TeH uBeR...
i saw the v1 and it was ammazing not muched changed in terms of map geometry, but those changes are a great improvemnt to the first one dling,...
pretty good its only sorta REALY unorigional, but you amde it neat and interlocked, unlike 95% of these maps which use just imovable objects you...
spread around the equipment, show some weapon placement and get rid of th eshilrd doors might want to neaten up a little, your flaoting bridges...
pretty nice if you were to make this a canvas, with the teleporters still intact that would be an even better idea