ok i may have failed to mention this but it is an a-symmetrical map with 2 pits and a hill/higher ground area if that helps anyone
man, you could make a race track with some pretty epic jumps on avalanche...
it would be extremely tough, i'll give it a go if i'm bored one day during the holidays
why? can we still release foundry maps?
i wanna know too, lets ask ak1knight, he has heaps of mad gimp junk but first i would try deviant art
i have one too, it doesn't have any effects, but it still looks cool [IMG] Blue Room FTW!!!
lol, where is it from?
it looks small but perfect for swat, im guessing that that's why there are no placed weapons on the map
this is a modded map that 2 guys made a while back, i'm not sure if it was the same guys who made "assassin armor" but i'm pretty sure that they...
could say? we ARE the cutting edge, when has b.net come up with an idea that hasn't been on forgehub first? i've never found a forging site like...
i have made 2 or 3 1v1 maps, i know what you mean the rate of 1v1 maps being created has increased, but they're also getting more creative since...
why did you change the name? i liked crater better but mountainous works well too, is the tunnel thing still in there? and why is it V1?
how about you enter with 2 squads of ODST marines, and once take out about a third of the enemy some helljumpers land for reinforcement or...
ok thanks, that was very helpful, what i am thinking now is: a mauler in the main low ground area, a sniper in the 2nd low ground area and the...
YOU LIE! i just downloaded this version of the map, and i can still get out with ease!
yeah, it's supposed to feel vaguely like solaris but it plays quite differently.
i understand, but i wasn't going to put it in the map pack anyway
there was definetly never going to be an armory, and i was tthinking of giving each team a shotgun (120 sec respawn 1 extra clip) and maybe a...
i'm making a 3v3/4v4 map, and i was wondering how many power weapons i should put on the map, it is a medium sized map with some open sight lines...
oohh, very, whats the word, profound i think? it doesn't fit the sig i'm currently making, but i will keep it in mind for later ones