yeah, its still largley in the works the whole multileveld feel is part of my easy accses lift theme
thank you btw aboot the reversion
sneako peako (i gave you this link in my last last message
thats a thread with pics id take two seconds
a v2 will most likey be released next weekend, with more gametypes set up and some geomerty change before that i will be realesing a 2nd map...
lolz i guess im just really excited about finaly having a map post and getting pretty much only good reviews and if you have any suggestions, ive...
well any way what did you think of the map? or are you wating to post a review or not posting one
yeas, i know, just kinda annoying... on my first post..
maybe not infract my first map thread for the sig? now it looks like i did something rong with my first post....
well, im just better at ffa maps, made a ton of em just my style i guess
i wanted lots of room for the vehicles, so i left them open in my map. also i didnt budget glitch it due to the fact that i hate forging with it,...
Here is a sneak peak for my 2nd and upcoming map, Protoplast. Im planning on having it be a FFA Slayer map, multileveld and involving lots of...
thank you, but mabey some constructive critisim? thank you again, mabey come back with a review? i solved this problem by making thier second...
i now what your talking about and you would just get stuck down there
ohhhmmmmgggeee! post high voltage nao!
Archetype Created by ExtreemKablooie (me) Supported Gametypes: Slayer, Team Slayer, Team KotH Map Description Well, as you all may...
om nom nom i eat moon waffles for breakfast great map, the texture to the map realy enhances gameplay
thanks, ill prolly be releasing it sometime this week/weekend mabey ill wate till protoplast is done, kinda map pac release
i lolz at gd sometimes,always working feverishly for premium, forcing colabs down premiums or old premiums throats lol...
i hearz you colabin with gd bluez?