yeah. ill look up soem awsome ****
lol we need to name out colab something from deathnote
is teh title a refrence to deathnote
i wont be able to get on till morow, sorry ive got comapny over.
if you want to help with suggestions and stuff im open. show it to you l8er this map i think can ease us in to the 'colab' somewhere in our future.
it wot work becasue your not doing something correctly. and heres an example of your map comments. it suck cuz thers no geomrgin. 2/5 more...
ive expanded the floor on that level into foundry also tere a bunch of dips and ramps. its gun be cool
the map with that back merging, its gonna be alot of open space accompanied by dips and hills, relying on duals
its all a question of when i can get to best buy, on sat i think i got teh money today, but ima also get gold for my main acc gt's ExtreemKablooie...
we needs to colab we both hace great forging skills (on same level, no?)
and a merry christmas to you too
lolk sooo sad. w/e
nooooooooooooooooo helen keller got auto deleted...... oh well, im posting proto tomrorw
triple post. if you post a comment, then decide you hvae more to say, simply edit your last statement. needs less spam triple posts bumps up...
http://www.forgehub.com/forum/graphics-arts/47433-christmas-photoshopping-contest.html#post640688 contests over. lock please
[IMG] you win. lot more epic than the only other entry.......... requesting lock
nice map, looks to have some origionaly thought up gameplay. i like teh idea of one of the power weapons becoming inacsesible throughou the game...
the map looks to have good jumps, lifts, catwalks, ramps, walkways and free flowing paths the interlock are good, and i like how youve cleverly...
well, to start off, good interlocks/geomerges. very nice an neat the map looks open, but not too open, ensuing a nice free flowing enviorment the...
it may not be a poblem of looks, but the texture sloppyness creats can subtract from gameplay, which this map is geared towards i would suggets...