Behold, the Super Jump Pads featured in "Morpheus", a new level by me, (GT ExTerrestr1al, final version shared for you to examine this technique)....
mo, the comments about frame-rate are indeed accurate. I don't know if you tested w/ four people or even two on the same console. That's what I...
I wonder if distance from objects is an issue w/ some of your lighting... whereas in player mode you are closer than when flying around in theater...
I noticed this last night too... thought I might be the first to post about it darn you! kidding... I noticed that on Impact, the silos can...
I don't see why anyone would complain about honor rules for a game like chess... think about that for a second... (assuming you haven't ready my...
don't rip on him just give him advice on how to make it better... geez. people are at different skill and experience levels and forging is for...
it's really good the way it is... I didn't have a copy of CE running at the same time to compare every single room's dimensions, but every place...
i've got the same issue deep down in that Ravine area... I'm building right aboe the death-floor of the map too :) The darker side defnitely has...
wow I am very impressed you used a grid in such a way. good thinking and yea I think only honor rules can be used... but that's exactly like real...
personally, I have not yet found a reason to spend all of the budget to create a map. I'm doing a large one right now that uses many large...
wanted to post that I haven't played it but just looking at the pictures it looks like a good design. one suggestion I have is that the "Strut"...
sounds like a couple good ideas in there! let us know of your progress. I love the tower defense game on xbox arcade called "Defense Grid" and...
yea many items dont' look very red/green at all when pointed at... another thing to look out for is if your floor piece is too low on the map the...
yea explosions definitely work differently than they did in Reach. It's much harder to get them to go through walls to create a string of...
thanks for posting that is really useful to know how to work around. I like finding ways to use mechanics.
I like to look at the pieces and think about how combining them together might make interesting architecture. turning pieces onto their sides and...
or if you can make it square, use four two-way shields as an indicator, with a capture plate too... i like that idea.
make an elevator shaft with a door-like opening, the player will naturally want to jump when entering it. you may even be able to make an up...
I think I thought I was just crazy after setting alpha to like 300% jump and then went back in and saw it was only at 200% once, but maybe it...