The sig looks pretty good. I think that the render is pretty crisp, and is overall just a good render to use. The lighting looks pretty cool. On...
Oops, I'm really sorry about the PM not working. I left the site for a bit, so I disabled my PMs so that people wouldn't send me messages and...
Actually, the stroking idea is really good. It gives it a cool effect... and really accentuates the vectors.
What should I improve on? What specifically don't you like> I have cropped the top down to just about the top of the middle white spike. I...
I agree with Mace, the render is not so good, there is a lot of artifacting and blotches that shouldn't really be there. I also think its a little...
I made two versions of this sig for the STOW contest, but I can't decide which version to submit (right now its V1 just in case I can't decide...
I really like the sig. The red on the chainsaw and the yellow sparks look really cool against the black and white background. The one thing that I...
This picture is copied right off of Google... http://ui32.gamespot.com/735/halofunny2_2.jpg All you did was add a border, delete the other...
I use Firefox. It works better on most sites compared to Chrome, which I used to use until I found out that it can't use plugins. So my #2 browser...
Ok, I just uploaded my second version, it is in the OP. I tried to make the text pop a bit more, added binary instead of the gibberish that was in...
Would it look better with a gradient map overtop, so it changes color from dark blue to green from left to right or something? I working on...
Pokemon D/P. I am the only person I know who still plays Pokemon games. Oh, also, I played the heck out of Yugi-oh the Sacred Cards.
This map/mini-game is incredibly unique. I am amazed at the level of strategy and detail that goes into each game on this map. The system for the...
This is a sig that I made in about 45 minutes just messing around with different stock photos. The original stock is here, and this is what I came...
Escaping the map is as simple as a quick grenade jump to get on top of the double boxes, and the tops of the boxes are within lunge-range of the...
I am just getting back into the whole graphics creation hobby, so I thought I would start with something very simple and plain. [IMG] I am not...
I vote for #2 because I really like the green coloring and interesting effects in the background. #2 is the only one that makes the character from...
I like the layout of the bases, and having less ammo on each floor as the survivors progress to the top floor of their building. I think, though,...
The concept of a map based on the Half-Life 2 mission "We Don't Go To Ravenholm" is a very original idea with a real potential for greatness....
Call of Duty: World at War: I didn't have particularly high hopes to begin with, knowing that it was Treyarch at the helm of the latest...